Uses your most recent Image (Z-Image) output as the starting frame by default β or upload your own below to override it.
Generates a 16-frame looping animated WebP β same image as first and last frame so the loop is seamless. Uses your most recent Image by default, or upload your own below. Drop into any website as <img src="...">.
Random paintings on the 3090. Roll the dice for a surprise
style Γ scene Γ light β the rolled prompt lands in the prompt box below,
fully editable β or skip the dice and describe your own painting.
A one-shot βstand upβ clip: your creature rises from lying down to standing, then walks. Draws two poses at one seed (rest + stand) and morphs between them β no start image needed, just describe the creature below (e.g. a fierce four-legged green dragon). White background β run it through the Background Remover after.
How many frames the rise takes (snapped to 4n+1). More = slower, smoother get-up. The walk is added automatically after.
leave blank to use your last generated image
Walk cycle keeps the tuned sprite walk. For flying or fuller motion, raise the frame count β more frames = smoother & longer (snapped to 4n+1, max 49, slower to render).
Changes what your animal is doing (e.g. flying β standing, walking β sitting) while keeping your Z-Image art style. Uses your most recent image, or upload one above to override.
Big pose changes (wings openβclosed, flyingβstanding, sitβstand) need 0.8β0.9 β at low strength the original pose is kept and the prompt seems ignored. Drop to ~0.5 only for tiny tweaks. Style stays locked at any strength; only fine details may shift.
π‘ If limbs/wings come out mismatched (one folded, one open), prompt a strict side profile with βonly one wing/leg visible from the sideβ β the far side hides behind the body, so thereβs nothing to mismatch. Each run uses a new random seed, so re-running also gives a cleaner take.
Your art style is kept via the Appended to your prompt box below β edit or clear it to change how much style is carried over.
leave blank for text-only
Background Remover
Drop in one image or a batch β get transparent PNGs back. Smart cutout finds the animal and keeps it whole, so white feathers/bellies aren't removed along with a white background.
Drop a clip, or a set of frames β it just plays, looping. Nothing else.
Drop a clip or frames here, or click to choose
a video / animated webp Β· or many png frames
Highlight Edit
Load an image, brush over only the part you want to change, and describe it. Everything outside the brush stays pixel-for-pixel identical β no extra wings, no following the old outline.
high = fully replace the brushed area Β· lower = keep some of what's underneath
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Result appears here
DatsMe Sprite Sheet
Pack two animations into one DatsMe pet bundle (sprite sheet + manifest + package). Each slot takes one animated file (webp/mp4/gif) or a set of PNG frames. Download the .zip and upload it in DatsMe β pet settings.
Pose Pack
Type a subject, pick or add any number of actions, and get one image per action β all from the same seed, so it's the same character in every pose. Great for building a character's poses to animate.
Type an animal, pick the moves you want, and get a ready-to-upload DatsMe sprite bundle β each move is drawn (same seed = same character), animated, cut out, and packed into one .zip. Type dragon and it auto-uses a non-βcuteβ style so it doesn't turn into a wyvern.
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My Pets
Your saved pets live in a SQL database on hanzchau. Press Summon and the pet roams the screen using the real DatsMe motion engine β it wanders, you can tap it for its excited move, and click empty space to send it walking there. Build one in Pet Builder and hit βSave to my Pets.β
No pets saved yet. Go to Pet Builder, build one, and press Save to my Pets.
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ComfyUI on :8188 Β· anim studio on :5013 Β· GPU: RTX 3090 Β· entirely local