anim studio

local Β· comfyui Β· animatediff
Uses your most recent Image (Z-Image) output as the starting frame by default β€” or upload your own below to override it.
Generates a 16-frame looping animated WebP β€” same image as first and last frame so the loop is seamless. Uses your most recent Image by default, or upload your own below. Drop into any website as <img src="...">.
Random paintings on the 3090. Roll the dice for a surprise style Γ— scene Γ— light β€” the rolled prompt lands in the prompt box below, fully editable β€” or skip the dice and describe your own painting.
A one-shot β€œstand up” clip: your creature rises from lying down to standing, then walks. Draws two poses at one seed (rest + stand) and morphs between them β€” no start image needed, just describe the creature below (e.g. a fierce four-legged green dragon). White background β€” run it through the Background Remover after.
How many frames the rise takes (snapped to 4n+1). More = slower, smoother get-up. The walk is added automatically after.
leave blank to use your last generated image
Walk cycle keeps the tuned sprite walk. For flying or fuller motion, raise the frame count β€” more frames = smoother & longer (snapped to 4n+1, max 49, slower to render).
Changes what your animal is doing (e.g. flying β†’ standing, walking β†’ sitting) while keeping your Z-Image art style. Uses your most recent image, or upload one above to override.
Big pose changes (wings openβ†’closed, flyingβ†’standing, sit↔stand) need 0.8–0.9 β€” at low strength the original pose is kept and the prompt seems ignored. Drop to ~0.5 only for tiny tweaks. Style stays locked at any strength; only fine details may shift.
πŸ’‘ If limbs/wings come out mismatched (one folded, one open), prompt a strict side profile with β€œonly one wing/leg visible from the side” β€” the far side hides behind the body, so there’s nothing to mismatch. Each run uses a new random seed, so re-running also gives a cleaner take.
Your art style is kept via the Appended to your prompt box below β€” edit or clear it to change how much style is carried over.
leave blank for text-only

Background Remover

Drop in one image or a batch β€” get transparent PNGs back. Smart cutout finds the animal and keeps it whole, so white feathers/bellies aren't removed along with a white background.

Drop images here, or click to choose

one or many Β· png / jpg / webp

Player

Drop a clip, or a set of frames β€” it just plays, looping. Nothing else.

Drop a clip or frames here, or click to choose

a video / animated webp Β· or many png frames

Highlight Edit

Load an image, brush over only the part you want to change, and describe it. Everything outside the brush stays pixel-for-pixel identical β€” no extra wings, no following the old outline.

DatsMe Sprite Sheet

Pack two animations into one DatsMe pet bundle (sprite sheet + manifest + package). Each slot takes one animated file (webp/mp4/gif) or a set of PNG frames. Download the .zip and upload it in DatsMe β†’ pet settings.

Pose Pack

Type a subject, pick or add any number of actions, and get one image per action β€” all from the same seed, so it's the same character in every pose. Great for building a character's poses to animate.

Pet Builder

Type an animal, pick the moves you want, and get a ready-to-upload DatsMe sprite bundle β€” each move is drawn (same seed = same character), animated, cut out, and packed into one .zip. Type dragon and it auto-uses a non-β€œcute” style so it doesn't turn into a wyvern.

My Pets

Your saved pets live in a SQL database on hanzchau. Press Summon and the pet roams the screen using the real DatsMe motion engine β€” it wanders, you can tap it for its excited move, and click empty space to send it walking there. Build one in Pet Builder and hit β€œSave to my Pets.”

ComfyUI on :8188 Β· anim studio on :5013 Β· GPU: RTX 3090 Β· entirely local